LETS PLAY HALF LIFE HOW TO
Well it seems like I’ve finally learned how to make correct use of grenades. Maybe the game decided that I’m pathetic, and eliminated them all for me? On another note, I AM curious where all those marines from the last video went. Incredibly well designed, and really adds to the sense of progress you feel, too. This really gives the place a sense of verisimilitude, and helps me buy it being a real building and facility. I love all the little detours you have to make, while still ultimately ending up where you started in the first place. I just want to say how well designed this game is. Rather than being frustrated, I feel like I simply haven’t figured out the solution yet. Because of how scrupulously fair the creators have been up to this point though, they’ve gained enough of my trust that I’m willing to stick with the game (and specifically this segment) in spite of how difficult it is. You can see how badly I failed for most of the video here ordinarily (especially with FPSes) I would get quite discouraged, and maybe even walk away. So this seems like a good place to discuss building a player’s trust within a game.
Ironic it lead to me getting unnecessarily killed a couple times. The way these creatures materialize (and the way marines ambush you!) I’d much rather be safe than sorry. Isn’t it funny that, as good as Valve is at creating a near-perfect gaming experience, they didn’t anticipate a player like me that would want to *walk* through all of this big, empty space rather than run? I mean it makes sense walking is pretty illogical in an FPS, but I can’t help myself. They are very well placed, and their AI is good enough to be a threat even though they’re pretty weak as enemies go. I really like how they actually make headcrabs dangerous here I don’t think its simply a lack of skill that allowed them to damage me so much. He’s like some sort of futuristic, alien cyclops. Strange that they’d have another boss so soon after the Tentacle…but given how easily he’s defeated (in a few episodes from now) I guess he’s more of a mini-boss. Time for another installment of Half-Life commentary-on-the-commentary!